There are a few different ways to use gesture to control, rather than a physical button pressing controller.
The Leap Motion is a lovely little device, and promises much.
Leap Motion next to a pen so you can see the size
I wanted to see if it could deliver it’s claim of a new way of interacting with the world.
The first thing after unboxing was to have a play in the recently updated Leap Motion playground with some of the v2 apps.
As you can see from the video it’s amazing when it works, how intuitively it takes your hand movements and interpret them into a 3D space, when you can pick up and play with virtual objects.
The Leap Motion getting started zone
But almost as soon as I’m out of the ‘playground’ area I stumble over the recurring problem of coding the damn thing, not even that, I have to choose my language… Where’s the helpful button that says, don’t know which coding environment to use because it scares you witless? Click here and we’ll help .
I have no idea which development environment I’m going to be able to manage with, but I am always willing to have a look if I get a bit of help.
This is quite a common theme to trying to make art interactive, the code behind the technology is almost prohibitive and I know from experience that you can go so far down the complex track of coding, only to discover that actually, it would have been better to do it a different way, in a different code environment, but not being a coder this is tricky. I envy the guys at Aparna Rao as they have tech guys who turn their ideas into reality by looking after the backend, whilst they create…
to be continued…